Spoilers ahead!
This article is about Brutals, so it is probably full of spoilers:
|
God of Brutals | |
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General info | |
Type |
God of Brutals |
Group |
loosely based on the Hooded Magician group |
Location(s) |
Brutal Catacombs |
Prerequisite |
Defeat the other two Gods |
Base Details | |
HP |
Varied |
Greatest weakness |
Blunt |
Gold Drop |
Varied |
Experience Gain |
Varied |
Location
She sleeps in the upper crypt of the Catacombs. Once the other two God Brutals are defeated and the two big fires left and right of her crypt are lit, the battle can be started by interacting with her tomb.
Battle
A serious spike in difficulty among God Brutals. This is probably the fight where you will hit your limit first after the first couple of Rebirths. She deals a lot of magic damage, so normal mythical armor is pretty good. Three things are important to know if you want to prepare for a fight with her :
- While Conjuration-centered builds are often very efficient in PVE she has very high resistances to all four magical types. So with the massive increase of her HP and damage in the Gold and Epic versions it can force you to respec into a melee build just for that fight.
- She can lower your maximum life and has a very powerful charged attack, so if you're doing a respec don't hesitate to throw a handful of points into your max HP, but you should focus predominantly on shield block, especially ranged block, which will circumvent her charged attack with any luck.
- She will fully heal herself once per fight, usually between 50-60% HP.
Stats
HP | Action 1 | Action 2 | Action 3 | Action 4 | Action 5 | |
---|---|---|---|---|---|---|
Bronze | 19,512 | |||||
Silver | 41,562 | Magic | Preparation for attack | Magic | Magic | Preparation for attack |
Gold | 70,226 | Lighting | -200 Max HP (10 turns) | Fire, Magic | Blunt | |
Epic | 106,136 | Lighting | -200 Max HP (10 turns) | Fire, Magic |
*Stats and Information to be amended*
Blunt | Piercing | Slashing | Bleed | Poison | Dark | Magic | Fire | Lightning |
---|---|---|---|---|---|---|---|---|
Effective | Effective | Effective | Effective | Effective | Ineffective | Ineffective | Ineffective | Ineffective |
Rewards
In addition to the normal rewards of a fight (gold and experience), this statuesque God drops a Cape that increases both Instinct and Control Abilities, in addition to boosting dodge chances / critical chances and equipment load maximum. It is the only cape that is different per tier. It boosts both Instinct and Control Abilities and it will always boost them by 1 more than the capes of the other two God Brutals of similar tier.