Vampire's Fall: Origins Wiki
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Bloodline Skills[ | ]

Your created character starts at level 1 with 0 skill points and every level up you obtain 4 skill points which can only be allocated to the first three trees. The bloodline trees are INFINITELY valuable. It is possible to reset your skills but it will cost you in game currencies to do so. Check out Reseting skills for more information.

There are four different categories:

Anger increases your weapon choice's damage, Crit Damage , Crit Chances, General weapon damage, Poison and Bleed Damage.

Vitality affects your Vampire's overall health, starting and maximum focus, increases focus regen. magically adds armor, increases magical damage and increases Crit chance of spells.

Deceit allows your Vampire to benefit more from battle: nets you extra gold and experience, capability to hold heavier equipment, Vampire's dodging capabilities, shield blocking and retaliation abilities. Outside of battle you gain utilities such as: extra crafting slot and extra potion carrying capacity

Legendary bloodlines is a skill tree of 25 skills, added with 1.6.182 game update. Currently available at level 60 whereby you get your first Legendary Skill point in addition to your usual skill points. Leveling up gives one legendary bloodline point for each level. Legendary Skill points can additionally be earned through Dungeons therefore all Legendary skills can be maximized eventually.

Here is a listing of all the Trees and what each skill does in the tree (all bonuses will display the value of adding one skill point):

ANGERAnger[ | ]

  • Hard hitter copyHard Hitter [1/3]: +1 Max DMG with weapons
  • Precise hitter copyPrecise Hitter [1/20]: +0.3% Crit Chance
  • Hard precise hitter copyHard Precise Hitter [1/30]: +2% Critical hit dmg
  • Stunning strike critical copyStunning Strike [1/10]: +1% Chance for critical hits to stun (blunt weapons only)
  • Pierce expert copyPiercing Expert [1/30]: +3% Damage with piercing weapons
  • Blunt expert copyBlunt Expert [1/30]: +3% Damage with blunt weapons
  • Slash expert copySlash Expert [1/30]: +3% Damage with slash weapons
  • Posion expert Poison Expert [1/15]: +8% Poison Damage per tick
  • Posion mastery Poison Mastery [1/20]: +2% Crit chance per poison tick
  • Bleed expert Bleed Expert [1/15]: +6% Bleed Dump/Hemorrhage Damage
  • Bleed mastery Bleed Mastery [1/20]: +2% Crit chance for Bleed Dump/Hemorrhage Damage
  • Harder hitter copyHarder Hitter [1/10]: +1 Max Damage with weapons
  • Beserker copyBerserker [1/20]: +5% Damage (HP needs to be under 25%)

VITALITY copyVitality[ | ]

  • Lesser health copyLesser Health [3/3]: +2 Max HP
  • Minor health copyMinor Health [25/25]: +3 Max HP
  • Major health copyMajor Health [25/25]: +5 Max HP
  • Greater health copyGreater Health [30/30]: +0.5 Max HP for each player level
  • Improved stamina regen copyRefreshing Combo [15/15]: +1.5 Focus regenerated on Combo turn
  • Max stamina copyHealthy Combo [20/20]: +1 HP regeneration on Combo turn
  • Refreshing turn copyAn Extra Combo [10/10]: +5% Chance to add one free basic attack at the end of Combo turn
  • Arcane Armor Arcane Armor [10/10]: +2% Armor
  • Arcane Damage Arcane Damage [20/20]: +6% Conjure and Bat Swarm Damage
  • Arcane Master Arcane Mastery [20/20]: +3% Conjure and Bat Swarm Crit Chance
  • Vampiric touch copyVampiric Touch [10/10]: Heal 2% any Damage. (Limit: 5% MAX HP up to 300 HP per turn)

DECEIT copyDeceit[ | ]

  • Dodge copyDodge [1/3]: +1% Chance to dodge enemy attacks
  • Refreshing Dodge copyRefreshing Dodge [1/20]: +2 Focus when successfully dodging an attack
  • Dodge copyGreater Dodge [1/30]: +0.5% Chance to dodge enemy attacks
  • Dodge death copyDodging Death [1/10]: +5% Chance to keep 1 HP when an enemy strike would kill
  • Shield mastery copyShield Mastery [1/15]: +1% all Chance to block with shield
  • Ranged defender copyRanged Defender [1/20]: +1.5% Chance to block ranged attacks with shield
  • Opportunist copyOpportunist [1/20]: +1% Chance to counter-attack a blocked melee attack. (Guaranteed hit)
  • Gold fever copyGold Fever [1/10]: +3% more gold from enemies
  • Xp fever copyExperience Fever [1/10]: +5% more XP from enemies
  • Good packer copyStrong Back [1/15]: +2 Max equip load
  • Extra pocket copyExtra Pocket [1/1]: +1 extra slot for crafting potions
  • Backpacker copyBackpacker [1/1]: +1 extra slot for potions in inventory

LblLegendary[ | ]

  • Vampiric bats Vampiric Bats (1/10): Bat Swarm heals for 3% of damage. (Limit: 3% MAX HP up to 300 per turn)
  • Arcane explosion Arcane Explosion (1/5): Conjure deals an additional 10% damage, over three turns
  • Arcane triggers Arcane Triggers (1/6): Melee attacks have a 2% chance to trigger Conjure for free
  • Arcane spellsword Arcane Spellsword (1/6): Melee attacks +4% damage while enemy is afflicted with Bat Swarm
  • Arcane cleanse Arcane Cleanse (1/1): Applying Fortify removes one turn from random debuff on self
  • Hungry Hungry (1/8): Bite heals for an extra 5% (Increases BOTH Upper and Lower ranges)
  • Mastermind Mastermind (1/6): Focus regeneration increased by 5% for three turns after Focus bar is 0
  • ReanimateReanimate (1/5): Thrown weapons have a 15% chance of returning at the start of a combo turn
  • Extractor Extractor (1/10): If an enemy is killed with a thrown weapon, increase xp reward 15%
  • Disrupt Disrupt (1/1): Applying Petrify removes one turn from random buff on enemy
  • Tank Tank (1/10): 3% more HP OR with shield equipped 5% more HP
  • Pragmatic Pragmatic (1/1): With a shield is equipped Dual hits twice with weapon. Costs 2 less focus
  • Havel Havel (1/10): Increased weight penalty gives increased stun chance. Maximum 1%
  • Prepared Prepared (1/5): Buffed with Fortify increases melee block chance by 1%
  • Sabotage Sabotage (1/5): Enemy debuffed by Fracture reduces the damage of the enemy by 4%
  • Evasive Evasive (1/5): When wielding two weapons, 8% chance to dodge ranged attacks
  • Strong dual Strong Dual (1/5): When wielding two weapons, Dual deals 7% more damage
  • Swift Swift (1/10): When wielding two weapons, +1% chance to dodge
  • Dualist Dualist (1/5): When wielding two weapons, +2% Crit Chance
  • Stab stab Stab Stab (1/5): (Backstab guarantees two hits) +1.5% chance of triggering another hit
  • Sinergy Synergy (1/10): Poison and bleed do 7% extra damage when both are applied
  • Razor sharp Razor Sharp (1/5): Sharpen increases weapon damage by an additional 2%
  • Hemorrhage Hemorrhage (1/1): Bleed Damages on opponent action. (Takes 1%/turn. +Bleed% = +Damage)
  • Infected Infected (1/6): Poisoned enemies heal for 10% less than normal
  • Two cuts Two Cuts (1/8): When wielding two weapons, Dual applies bleed & poison +9%
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