Currency

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Introduction[edit | edit source]

There are currently three currencies in Vampire's Fall: Origins : Gold, Black shards and Bloodstones. While all three types can be collected and spent by the player, they have different uses and not everything can be bought with anything.

Gold[edit | edit source]

Gold fever copy.pngGold is the primary currency of the game. It is the easiest to amass, and anything important can be bought with it. It cannot be obtained with microtransactions.

Gold income[edit | edit source]

See Guides for detailed instructions on how to best collect and amass gold.

There a quite a few ways to earn gold, but three are the most common :

  • Winning any fight (except against wise or keeper Dragonlings or other special cases) will give you a sum of money. The bigger the foe, the greater the reward; it goes from a measly couple of coins for a rat's death up to hundreds for a high-tier Brutal.
  • Advancing or finishing a quest will often net you a nice sum of gold. Some side quests, like Last Wish, Sign the Book or Healing the Oak, have a particularly high gold reward.
  • Opening the yellow-sparkled chests that are scattered across the Kingdom. Depending on where they are and what Rebirth is on, they can give from 25 to 1000 or more gold.

There are other ways to increase your wealth :

  • Some equipment (Capes, Necklaces and Rings) have a "Gold Drop" attribute that increases gold rewarded from fights.
  • Among the rare Dragonlings, the golden one gives you neither experience nor items, but yields one of the biggest sums a victorious fight can offer.
  • Opening the reward box after doing a successful Daily Brutal streak gives around 5000 gold.
  • Some ways are accessible after a short ad (or for free if the player is a supporter) :
    • Once a day, five barrels can be opened. At least two of them will give a gold amount. There is a chance to temporarily increase the chance of finding Dragonlings, which indirectly increases the income too.
    • After a victorious fight, the player will sometimes have the possibility to "search for more", tripling his gold amount if he accepts.
  • Any and all items that are accumulated in the inventory can be sold for a fraction of their vending cost. In other words, every equipment that you don't want to keep is just free gold waiting to be redeemed. Talk to any Blacksmith in town to sell items. Potions cannot be sold.

Gold usage[edit | edit source]

  • Buy equipment from a Blacksmith.
  • Buy potions from a Potion NPC.
  • Advance some quests (you must pay 200 to recruit Cornelius into the resistance during the Easthaven part of Origins) or even bypass steps (earlier in Origins, paying a market visitor to buy some blood prevents you from having to find another donor).
  • Buy Bloodstones in the Forge menu.

Shards[edit | edit source]

Shards are the in-game currency that is used to buy cosmetic items and accelerate directly or indirectly some aspects of the game.

Shards income[edit | edit source]

Shards can be obtained by :

  • Buying them with real money through a microtransaction (currently in batches of 50/400/1000/5000)
  • Finding shard chests : just like gold chests, they are scattered across the world. They can be identified by the dark purple sparkles they emit
  • Opening the reward box after finishing a Daily Brutal streak, which grants 120 shards
  • In exchange for watching an ad per barrel (or for free if the player is a supporter, at least one of the five Farseer barrels will give a small amount of shards each day

Shard uses[edit | edit source]

Shards are the currency used to buy cosmetics. They can also be spent to :

  • Open non-wooden chests after a fight, effectively buying an amount of random item drops with guaranteed rarity levels (random chance of getting a chest after a fight)
  • Exchange 280 shards for 25 Bloodstones after a fight (random chance of finding a Bloodstone pouch after a fight)
  • Immediately finish a crafting process for an amount of shard that scales down with the remaining crafting time
  • Buying Bloodstones in the Forge menu the same way they can be bought with gold

Bloodstones[edit | edit source]

Bloodstones are a Forge-specific currency. It is the only currency that can be directly bought with the other currencies (gold and crystal shards).

Bloodstone Income[edit | edit source]

Bloodstones are mainly gained by the crafting system, at the rate of one 8-hour crafting slot for 2 Bloodstones. They can also be obtained by:

  • Randomly gaining 1 after a successful fight
  • Randomly getting the option of spending 280 shards to buy 25 Bloodstones after a pouch drop in a successful fight
  • Buying them in the Forge menu (rates do vary slightly with level):
    • 1 for 12850 gold or 20 shards
    • 10 for 128500 gold or 200 shards
  • "Refunding" a forged piece of equipment for a set amount of Bloodstones, which costs five shards. Also called unbinding or sometimes deforging.
  • See the Unbinding & Gambling section below for a third luck-based possibility

Bloodstone Usage[edit | edit source]

Bloodstones are only spent on one thing: improving your equipment. This process is also called forging. There are two forging features : upgrading an item and augmenting its rarity.

An example of the Forge interface

The process of upgrading a piece of equipment costs 1 Bloodstone. It has a base success chance that gets lower depending on the amount of upgrades already present and the type of item (see here for the listed probabilities of successful forging). The gold cost and the quality of the item have no influence on this probability. Each successful upgrade will increase the stats of the item (except the Rebirth HP bonus and control or instinct abilities on capes that only increase at certain upgrade levels), and every item can be upgraded to a maximum of +10.
In addition to upgrading, you can also augment an item and improve its rarity to the next tier. This is a guaranteed result and does not rely on any random success factor. Each augmentation tier requires you to have achieved a high enough Rebirth to be eligible for forging that rarity (Painful for Improved, Nightmare for Superior and Infernum for Pristine). It also requires the item to have a minimum amount of finished upgrades (+3 for Improved, +5 for Superior and +7 for Pristine) and costs a set amount of Bloodstones depending on the type of item.

Another example of the Forge, where the requirement to upgrade an Accessory from the Improved to the Superior quality is displayed at the top.

Unbinding & Gambling[edit | edit source]

In the pictures above, you'll notice an "Unbound" button in the lower right corner of the screen. For a 5 shards cost, you can reset all the upgrades and you will receive the base item back along with a set amount of Bloodstones depending on the upgrade level of the item (see Bloodstone Tables for more details). Keeping that in mind, here is how that feature led to the so-called Gambling practice:

Since there is an existing chance to achieve the first levels of upgrades without any failed attempts, and we know that we stand to gain a fixed amount back through the unforging process, here's how gambling works:
* Let's take a look at a +3 ring for example.
* You could have forged that from normal to +3 and have spent only 3 Bloodstones if the forging never failed.
* Unbinding a +3 item gives 4, therefore we observe a net gain of 1 Bloodstone with a (75/100)*(60/100)*(45/100)=0.2025 probability.
And so, Gambling is essentially trying the Forge process and betting on a string of successes, with a Bloodstone payout that scales with the amount of achieved upgrades - which means the potential reward increases naturally as the probability of failure increases too.

Since this is very luck-reliant, this practice isn't listed along with the recommended Income possibilities. In the long run you'd be expected to finish worse off. As a side note : the gold value of an item does increase with each upgrade, meaning Gambling could theoretically be used to gain gold. See Bloodstone Tables for more information on how the success probability varies.