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Combat

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  • Combat is turn-based and real time.
  • The player can choose one action during a normal turn, limited by the amount of focus:
Normal Attack
Action Focus Needed Note
Abilities min 12, max 50
Attack 0
Two-handed Attack 20
Skip Turn 0
Flee

Forfeit

0 Failed Flee or Forfeit results

in player death.

  • After several normal turns, a Combo Turn will be triggered. Similar to normal turns, a combo turn is limited by the amount of available focus.
Combo Turn
Action Focus Needed Note
Abilities min of 12, max of 285 *maximum of 3 of the same abilities
  • maximum of 6 abilities in total
Combo Attack depends on weapon should be queued before reaching 6 abilities
Shields: Shield Bash - 15
Skip Turn 0
Flee

Forfeit

0 Failed Flee or Forfeit results

in player death.

  • Battle ends when player dies or enemy dies.