Combat
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This article is a stub. It could probably be helpful one day, but right now it is incomplete, lacks structure and/or verified content.You can help us by contributing!
- Combat is turn-based and real time.
- The player can choose one action during a normal turn, limited by the amount of focus:
Action | Focus Needed | Note |
---|---|---|
Abilities | min 12, max 50 | |
Attack | 0 | |
Two-handed Attack | 20 | |
Skip Turn | 0 | |
Flee
Forfeit |
0 | Failed Flee or Forfeit results
in player death. |
- After several normal turns, a Combo Turn will be triggered. Similar to normal turns, a combo turn is limited by the amount of available focus.
Action | Focus Needed | Note |
---|---|---|
Abilities | min of 12, max of 285 | *maximum of 3 of the same abilities
|
Combo Attack | depends on weapon | should be queued before reaching 6 abilities |
Shields: Shield Bash - 15 | ||
Skip Turn | 0 | |
Flee
Forfeit |
0 | Failed Flee or Forfeit results
in player death. |
- Battle ends when player dies or enemy dies.