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The Bloodline is the skill tree for Vampire's Fall: Origins.
Make your choices wisely while using your bloodline pts. the attributes you give your Vampire can give him/her a vital edge in combat. Anger pts make your Vampire's weapon attacks better, individual attack types critical attacks, counter attacks Vitality pts make your Vampire's overall health and focus stronger, builds them and makes focus regenerate more easily Deceit pts make your Vampire benefit more from battle, gets you additional XP and cash also allows you to build your Vampire's dodging abilities and shield blocking abilities The bloodline trees are INFINITELY valuable, use them well. It is possible to switch your bloodline attributes later on in the game, but it will cost you in game currencies to do so. More on Reseting skills.

There are three different categories:

Anger[edit | edit source]


  • <skill name>(minimum requirement/max stack): <skill effect>
  • Hard hitter copy.pngHard hitter(0/3): +1 Max dmg with weapons
  • Precise hitter copy.pngPrecise hitter(0/20): +0.3 % Chance for critical hit
  • Hard precise hitter copy.pngHard precise hitter(0/30): +2% Critical hit dmg
  • Stunning strike critical copy.pngStunning strike(0/10): +1% Chance for critical hits to stun target (if your weapon has a stun chance)
  • Pierce expert copy.pngPiercing expert(0/30): +3% Dmg with piercing weapons
  • Blunt expert copy.pngBlunt expert(0/30): +3% Dmg with blunt weapons
  • Slash expert copy.pngSlash expert(0/30): +3% Dmg with slash weapons
  • Harder hitter copy.pngHarder hitter(0

/10): +1 Max dmg with weapons

  • Beserker copy.pngBerserker(0/20): +5% Dmg when HP is under 25%
  • Poison Expert (0/15) +8% Poison damage per tick
  • Poison Mastery (0/20) +2% Crit chance per poison tick
  • Bleed Expert (0/15) +6% Bleed dump damage
  • Bleed Mastery (0/20) +2% Crit chance for bleed dump

Vitality[edit | edit source]

VITALITY copy.png

  • Lesser health copy.pngLesser health(0/3): +2 Max HP
  • Minor health copy.pngMinor health(0/25): +3 Max HP
  • Major health copy.pngMajor health(0/25): +5 Max HP
  • Greater health copy.pngGreater health(0/30): +0.5 Max HP for each player level
  • Improved stamina regen copy.pngRefreshing combo (0/15): +1.5 Focus regenerated on Combo turn
  • Max stamina copy.pngHealthy combo(0/20): +1 HP regeneration on Combo turn
  • Refreshing turn copy.pngAn extra combo(0/10): +5% Chance to add one normal attack at the end of Combo turn
  • Vampiric touch copy.pngVampiric touch(0/10): +2% Dmg dealt with weapons added as health (max 5% of MAX HP per turn)
  • Max focus copy.pngImproved focus(0/25): +3 Max focus
  • Improved focus regen copy.pngImproved focus regen(0/20): +0.8 Focus regen per turn
  • Focused mind copy.pngFocused mind(0/20): +5 Starting focus
  • Arcane Armor (0/10) +2% armor
  • Arcane Damage (0/20) +4% damage with conjure and bat swarm
  • Arcane Mastery (0/20) +3% Critical chance with conjure and bat swarm

Deceit[edit | edit source]

DECEIT copy.png

  • Dodge copy.pngDodge(0/3): +1% Chance to dodge enemy attacks
  • Refreshing Dodge copy.pngRefreshing dodge(0/20): +2 Focus when successfully dodging an attack
  • Dodge copy.pngGreater dodge(0/30): +0.5 Chance to dodge enemy attacks
  • Dodge death copy.pngDodging death(0/10): +5% Chance to keep 1 HP when an enemy does a killing blow
  • Shield mastery copy.pngShield mastery(0/15): +1% Chance to block with shield
  • Ranged defender copy.pngRanged defender(0/20): +1.5% Chance to block ranged attacks with shield
  • Opportunist copy.pngOpportunist(0/20): +1% Chance to counter-attack a blocked melee attack. (Can`t be dodged or blocked)
  • Gold fever copy.pngGold fever(0/10): +3% more gold from enemies
  • Xp fever copy.pngExperience fever(0/10): +5% more XP from enemies
  • Backpacker copy.pngBackpacker(0/1): +1 extra slot for potions in inventory
  • Good packer copy.pngStrong back(0/15): +2 Max equip load
  • Extra pocket copy.pngExtra pocket(0/1): +1 extra slot for crafting potions