Bloodline
The Bloodline is the skill tree for Vampire's Fall: Origins
Make your choices wisely while using your bloodline points. The attributes you give your Vampire can give you a vital edge in combat.
Anger points increases your choice of weapons damage, Main attack, Critical strikes, and Counter attacks.
Vitality points make your Vampire's overall health and focus stronger, builds them and makes focus regenerate more easily.
Deceit points make your Vampire benefit more from battle, gets you additional experience points and cash. It also allows you to build your Vampire's dodging abilities and shield blocking abilities.
Legendary bloodlines is a new skill tree of 25 skills, added with 1.6.182 game update. They are available after level 60 and leveling up gives one legendary bloodline point for each level (40 points in total, at level 100). Legendary bloodline points can be earned in Dungeons as well.
The bloodline trees are INFINITELY valuable, use them wisely. It is possible to switch your bloodline attributes later on in the game, but it will cost you in game currencies to do so. More on Reseting skills.
All bonuses scale linearly, the shown values are per 1 skill point.
There are four different categories:
Contents
Anger[edit | edit source]
Expert hitter(0/3):
- +1 Max dmg with weapons
Precise hitter(0/20): +0.3 % Chance for critical hit
Hard precise hitter(0/30): +2% Critical hit dmg
Stunning strike(0/10): +1% Chance for critical hits to stun target (if your weapon has a stun chance)
Piercing expert(0/30): +3% Dmg with piercing weapons
Blunt expert(0/30): +3% Dmg with blunt weapons
Slash expert(0/30): +3% Dmg with slash weapons
Harder hitter0/10): +1 Max dmg with weapons
Berserker(0/20): +5% Dmg when HP is under 25%
Vitality[edit | edit source]
Lesser health(0/3): +2 Max HP
Minor health(0/25): +3 Max HP
Major health(0/25): +5 Max HP
Greater health(0/30): +0.5 Max HP for each player level
Refreshing combo(0/15): +1.5 Focus regenerated on Combo turn15
Healthy combo(0/20): +1 HP regeneration on Combo turn
An extra combo(0/10): +5% Chance to add one normal attack at the end of Combo turn
Vampiric touch(0/10): +2% Dmg dealt with weapons added as health (max 5% of MAX HP per turn)
Improved focus(0/25): +3 Max focus
Improved focus regen(0/20): +0.8 Focus regen per turn
Focused mind(0/20): +5 Starting focus
Deceit[edit | edit source]
Dodge(0/3): +1% Chance to dodge enemy attacks
Refreshing dodge(0/20): +2 Focus when successfully dodging an attack
Greater dodge(0/30): +0.5 Chance to dodge enemy attacks
Dodging death(0/10): +5% Chance to keep 1 HP when an enemy does a killing blow
Shield mastery(0/15): +1% Chance to block with shield
Ranged defender(0/20): +1.5% Chance to block ranged attacks with shield
Opportunist(0/20): +1% Chance to counter-attack a blocked melee attack. (Can`t be dodged or blocked)
Gold fever(0/10): +3% more gold from enemies
Experience fever(0/10): +5% more XP from enemies
Backpacker(0/1): +1 extra slot for potions in inventory
Strong back(0/15): +2 Max equip load
Extra pocket(0/1): +1 extra slot for crafting potions
Legendary[edit | edit source]
Pragmatic(0/1): When a shield is equipped dual strike hits twice with primary weapon. Costs 2 less focus
Hemorrhage(0/1): Bleed now causes damage every time the opponent takes an action. The more bleed the more damage